The concept is: I can animate an object in Blender and the graph that each keyframe dictates on the timeline can them be copied and applied to any object created thus after. Amazing right?
I can imagine that If I wanted to create a league of Ants, or a Shoal of fish, then this would be pretty useful, wouldn't it?
Thanks to Mr. Bain, at the end of the class I was able to complete the following...using my helpful and trusted mesh, Suzanne!
● Distinguish between different types of keyframes (location, rotation etc...)
● Identify the different properties that can be interpolated in
Blender (location, rotation, size, colour, lens etc....)
● Create cycles using IPO curves
● Edit IPO curves
Yay! Class well spent.

