10/1/10

I Was in Class Today, And I learned Interpolation

Now, what's this wonderful and mysterious thing called Interpolation? Well it's only the best thing since Timelines!

The concept is: I can animate an object in Blender and the graph that each keyframe dictates on the timeline can them be copied and applied to any object created thus after. Amazing right?

I can imagine that If I wanted to create a league of Ants, or a Shoal of fish, then this would be pretty useful, wouldn't it?

Thanks to Mr. Bain, at the end of the class I was able to complete the following...using my helpful and trusted mesh, Suzanne!


● Distinguish between different types of keyframes (location, rotation etc...)
● Identify the different properties that can be interpolated in
Blender (location, rotation, size, colour, lens etc....)
● Create cycles using IPO curves
● Edit IPO curves


Yay! Class well spent.

No comments:

Post a Comment