10/1/10

I Was in Class Today, And I learned Interpolation

Now, what's this wonderful and mysterious thing called Interpolation? Well it's only the best thing since Timelines!

The concept is: I can animate an object in Blender and the graph that each keyframe dictates on the timeline can them be copied and applied to any object created thus after. Amazing right?

I can imagine that If I wanted to create a league of Ants, or a Shoal of fish, then this would be pretty useful, wouldn't it?

Thanks to Mr. Bain, at the end of the class I was able to complete the following...using my helpful and trusted mesh, Suzanne!


Distinguish between different types of keyframes (location, rotation etc...)
Identify the different properties that can be interpolated in
Blender (location, rotation, size, colour, lens etc....)
Create cycles using IPO curves
Edit IPO curves


Yay! Class well spent.

No comments:

Post a Comment